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Level Up

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This episode was written & produced by James Introcaso.

Video games are a growing industry and every play-controlled experience is defined by its harmony of music, sound effects, and voice acting. In this episode, we reveal how these elements of a video game's soundscape are crafted and come together to tell an interactive story. The most sophisticated sound design in video games allows those without the ability to see a chance to engage with some of our greatest modern entertainment. Featuring Microsoft Sound Designer, Zachary Quarles, and ArenaNet Technical Sound Designer, Damian Kastbauer.

MUSIC IN THIS EPISODE

Yearn - Chris Coleman
Cotton Float - Luke Atencio
Seafoam29 - Tangerine
Change the Game - AJ Hochhalter
White11 - Tangerine
Clear Glass - Steven Gutheinz
Though Clouds - Steven Gutheinz

All of our music is from our friends at Musicbed. Check out our playlist at music.20k.org.

Defacto Sound is a sound team dedicated to making the world sound better.

Follow the show on Twitter & Facebook. Our website is 20k.org.

Consider supporting the show at donate.20k.org.

Check out Bose at bose.com/20k.

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