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Shock Horror (A)

Shock Horror (A)

There’s a certain musical phrase that you’ve probably heard hundreds of times. It’s used to emphasize dramatic moments in movies, cartoons, commercials and musicals, most often as a gag. But while this little melody is everywhere today, the question is: Where did it come from? In this episode, we investigate the mysterious origins of a famous 3-note sting. Featuring Sound Historian Patrick Feaster and Composer Dick Walter.

Sleight of Ear

Sleight of Ear

What does a sound designer do all day? How do noise canceling headphones really work? And why do modern movie trailers all sound the same? In this follow-up to our 150th episode, Dallas shares the secrets of sound design with Jordan Harbinger. They also discuss audio deepfakes, sonic branding, and the eternal argument over analog vs. digital. This interview comes from The Jordan Harbinger Show.

Windows_Logon.wav

Windows_Logon.wav

Part 2 of our series on the Windows startup sounds picks up when Microsoft made the radical decision to kill the startup sound in Windows 8. In this episode, we explore the forces that led to that decision, unpack how Microsoft channeled the music of language into their new UI sounds, and reveal 2 secret startup sounds that were nearly lost to time. Featuring former Microsoft Lead UI Designer Jensen Harris and Sound Designer Matthew Bennett.

Ta-da! It’s Windows

Ta-da! It’s Windows

Over the years, Microsoft has made at least ten iconic startup sounds for Windows—from the triumphant “Ta-da!” of Windows 3.1, to the ambient chime that Brian Eno crafted for Windows 95, to the orchestral sweep of Windows XP. In this episode, we explore the creation of the classic Windows startup sounds through Windows 7, and what each one says about Microsoft’s evolving technology. Featuring former Microsoft Lead UI Designer Jensen Harris and Sound Designer Matthew Bennett.

Liquid Terror

Liquid Terror

For nearly half a century, one eerie sound has been showing up again and again in movies and TV shows. It’s typically used when something spooky or mysterious happens—and it can be heard in Poltergeist, The Matrix, Let the Right One In, and countless episodes of Unsolved Mysteries. So where did this strange sound come from, and how did it spread across Hollywood? This story comes from the podcast Every Little Thing.

Creature Speakers

Creature Speakers

To give voices to the frightening monsters in movies, TV shows, and video games, sound designers often start with animal noises, then apply all kinds of creative processing. But other times, these sounds begin with human voice actors, who absolutely shred their vocal cords for our entertainment. In this episode, we learn the tricks of the terrifying trade. Featuring voice actors DB Cooper and Michael Schwalbe, and sound designer/composer Jordan Chin.

Video(less) Games

Video(less) Games

In the past, video games were largely inaccessible to people with visual impairments. But these days, game makers are adding all kinds of innovative options to make their games more accessible. And some developers are creating entire virtual worlds using nothing but sound. Featuring streamer & game consultant Steve Saylor and disability rights advocate Connor Scott-Gardner.

Sonic Bubbles

Sonic Bubbles

For over a century, humans have been using technology to shape our sonic environment. White noise machines, nature recordings, noise canceling headphones and high-tech hearables all allow us to create an auditory safe space we can escape into. But is it possible to have too much control over what you hear? Featuring media studies professor Mack Hagood.