When The Sims was first being developed, the creators faced a problem. They knew they wanted these characters to talk and interact, but they were worried that using a real language would quickly get repetitive and annoying. So, they decided to make one up. This is the story of Simlish: How it was created, why it works so well, and why artists ranging from The Black Eyed Peas to The Flaming Lips have re-recorded their songs in this gibberish language. Featuring Sims Designer & Voiceover Director Claire Curtin, Composer & Audio Director Jerry Martin, voice actress Krizia Bajos, and Youtuber Rachybop.
Aural Exam: Guess That Sound! w/ Underunderstood
For our second annual Mystery Sound competition, we’ve rounded up the 20 best sounds from the past year, and invited the hosts of Underunderstood to test their ears in a competitive guessing game. So bust out those Q-tips, turn up your headphones, and prepare to guess along as we find out who will be the ultimate Mystery Sound Champion.
Creature Speakers: The art of voicing monsters
To give voices to the frightening monsters in movies, TV shows, and video games, sound designers often start with animal noises, then apply all kinds of creative processing. But other times, these sounds begin with human voice actors, who absolutely shred their vocal cords for our entertainment. In this episode, we learn the tricks of the terrifying trade. Featuring voice actors DB Cooper and Michael Schwalbe, and sound designer/composer Jordan Chin.
How blind gamers are changing the world of video games
In the past, video games were largely inaccessible to people with visual impairments. But these days, game makers are adding all kinds of innovative options to make their games more accessible. And some developers are creating entire virtual worlds using nothing but sound. Featuring streamer & game consultant Steve Saylor and disability rights advocate Connor Scott-Gardner.
The Sound of Minecraft: A melancholy masterpiece w/ C418
Since its official release in 2011, Minecraft has grown from a small, experimental indie game into the best-selling video game of all time. Today, the game's haunting music and quirky sound effects are just as iconic as its blocky visuals. In this episode, composer and sound designer Daniel Rosenfeld (also known as C418) unpacks how he created the original music and sounds for the game.